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LEGO® Innovation Studio Secondary Schools Taster

Secondary – Computing

Summary

Pupils will have the chance to build and program their own robot.

They will assemble the robots using the LEGO® EV3 resources. They will then be able to program the robots using the LEGO® EV3 software (a visual programming tool). They will be set a series of challenges that they must complete with each one introducing a different function of the programming language. Pupils will be expected to work as part of a team to complete the tasks within the allocated time. Once the groups have completed these tasks, they will then be challenged with extension problems and have the opportunity to demonstrate their robot.

Outcomes

The aims of this activity are to enhance computer programming in a practical context.

The session needs to be a minimum of 2 hours up to a maximum of 3 hrs.

Minimum group size is 12 and maximum is 24.

Secondary – Technology/Engineering

Summary

Pupils will have the chance to explore the world of Pneumatics and/or Green Energy.

They will use LEGO® Machines and Mechanisms to construct designs that make them question the engineering world that surrounds us. They will be asked to construct their own structures to get a 'hands-on' experience of how Pneumatic or Green Powered systems operate. Pupils will be expected to work as part of a team to complete the tasks within the allocated time and use the knowledge they develop whilst building to discover new ideas and concepts.

Outcomes

The aims of this activity are to study Pneumatic systems or Green energy.

The session can be a minimum of 2 hours and can last a maximum of 3 hours.

Minimum group size is 12 and maximum is 24.

Secondary – Maths

Summary

Pupils will have the chance to build and program a robot whilst having a focus on the maths that is embedded throughout.

They will assemble the robots, which are made up of various technical components of LEGO®, including motors, touch sensors and colour sensors (from the LEGO® EV3 kits). They will then be able to program the robots using a visual programming tool that introduces the concepts of computer code. The session will have a maths focus with opportunities taken to show how maths in the curriculum underlies the concepts used in this context. Pupils will be expected to work as part of a team to complete the tasks within the allocated time. Once the groups have completed these tasks, they will be able to demonstrate their robot to the other groups of pupils.

Outcomes

The aim of this activity is to show how maths underpins everything.

The session needs to be a minimum of 90 minutes up to a maximum of 3 hrs.

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